Class_name = "CBatchExplosion"
object_name = "HE_020mm_92g_20g_water"

//  20    MG 151/20,   =20,   92,  20

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_water.epl"
visualradius=6
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Small.cfg"

ExplosionPower=0.6			//   ,   FMOD
Animation=1					//   
LiveTime=1.5					//   
AnimationTime=1.5				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=1.0	//    ,   
TNT_equ=0.02	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	2,799,	0,1500
ArmorFoug=0.5,-1,			0,750
ArmorFoug=0.75,-1,			0,375
ArmorFoug=1.0,-1,			0,187

//  
ShrapnelQuantity=51
FragmentMass=0.0007
//  : , ,  (,   )
ArmorShr=0.5,1069,	4,40,	3,101,	0,172
ArmorShr=2.5,534,	3,20,	2,50,		0,86
ArmorShr=5.3,266,		2,25,		0,43



